Zombies
Black Ops Rezurrection PC/PS3 Release Date Announced!
by bones22j on Sep.12, 2011, under Call of Duty, Consoles, PS3, Zombies
http://www.callofduty.com/intel/505?page=2#comments
Finally us PS3 and PC users can set out for Moon, and the remade classic maps on September 22. This DLC includes all 4 zombie maps from Call of Duty: World at War (Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese.) And the final zombie map for Black Ops called Moon. Those who bought the Hardened or Prestige edition will be getting Rezurrection free of charge.
Dead Island Review
by bones22j on Sep.08, 2011, under Consoles, Game Review, Zombies
So yesterday Dead Island came out and I’ve done NOTHING but play it since then. At first I had mixed feelings about it because I was so used to Treyarch’s fast paced action in their zombie maps, but after further game time I can say this….THIS GAME IS AWESOME!!!
So basically it goes a little something like this… Your on an island called Banoi which is off the coast of New Guinea on a vacation. After a night of heavy drinking, you wake up to find that the island is in chaos. Everyone is infected with some blood disease that turns them into zombies. You can choose from 4 characters who are all immune to the disease, and you go around to the survivors to do missions for them because they don’t want to get infected… otherwise I suppose they’d do the missions themselves. The missions vary anywhere from picking up supplies for survivors, to offing someone’s infected wife and kid so they don’t have to suffer… all this while fighting hoards of zombies.
The zombies are a mix between George Romero’s Night of the Living Dead zombies in that they’re very slow, to 28 Days Later zombies which are insanely fast. There are some special zombies which are almost always harder to kill. As your xp goes up, so does theirs. So if your on level 23, the zombies are on level 23-24.
There are endless weapons in this game. You can kill with a broomstick or a kitchen knife… but later in the game you get guns which are very helpful. Ammo for the guns is scarce so it must be used wisely. You can modify weapons as you progress in the game, and even electrify certain weapons.
This game has EVERYTHING. Not only that, it’s FAR from cheap. No not money cheap (because it did cost me $64 big ones) but it’s fair. Actually, sometimes it’s too fair. That’s never a bad thing though. When you die, you start right where you left off and the zombies stay with the health you left them off at before you ate the big one.
One thing to keep in mind is that this is not a fast paced first person shooter. It’s a well balanced first person RPG. It’s fast at times, but for the most part you’ll be trying to complete little side missions while either trying to avoid the undead, or going face to face with them.
The fighting is a bit choppy at times and can sometimes be difficult to master because of the delay. For example, when your trying to stab a zombie it’s not an automatic response so you have to time everything perfectly. Fighting one zombie is easy, but fighting five is hard. Some zombies sprint and some are very slow. Some are big and some are small. There’s these big guys called Thugs that have a lot of experience points that take a lot of work to take down.
There’s SOOOOOO much going on in this game that a simple review wouldn’t give it justice. One thing is for sure… this game is BIG!!! I’m talkin HUGE!!! It’s certainly worth buying and I highly recommend it for those who are fans of the genre.
Black Ops Zombies “Moon” Review
by bones22j on Aug.24, 2011, under Call of Duty, Consoles, Zombies
Well yesterday Rezurrection on XBOX 360, and I put in about 10 hours of game play. Since I don’t have an XBOX 360, my friend Pun was kind enough to come over at 5:45 am after he downloaded it…yes I’m a dork like that. We played until 9:30am and he came back over after work at around 6:30pm and we played until around 1am. I gotta say, this map is EPIC!!!
Ok so you start off at Area 51 right in front of the Pack A Punch machine. There are no rounds while at Area 51 and you just fight off a horde of zombies. You hear an alarm go off and all of a sudden, the zombies start running and dogs begin to spawn. There is a teleporter up the stairs that is protected by a big fence/gate. The fence is lifted when the alarm goes off and alll players must be on it for it to teleport you to the moon if your playing co-op. One more thing to mention is that right in front of the teleporter is the Juggernog or Speed Cola machine. If it’s Speed Cola the first time, then it’s going to be Juggernog the next time you go to Area 51 and so forth. Since the power is on while your at Area 51, if you can survive long enough to get the amount of points you need, you can buy the perk that is in front of the teleporter and make a quick get away
The teleporter that takes you back to Area 51 is pretty far from where you spawn on the moon. Unlike Area 51, the moon has no power and you have to find the power switch to be able to use the teleporter. The power switch is in the room with the black pyramid (if you’ve seen the trailers and know the black pyramid I’m talking about.) The same rules apply for the teleporter on the moon in that all players must be on it for it to activate. There’s a timer that tells you when you can use the teleporter, and once the timer finishes you just have to get on the teleporter and you go. In solo obviously you don’t have to worry about your teammates getting on the teleporter with you as there is only one player.
Once you teleport, you’ll be on the moon. The FIRST thing you need to do is right in front of you when you teleport. There is a locker type thing in the middle of the room with a space suit. You must take the space suit and press up on the d-pad to put the mask on before you suffocate. After you do that you can fight some more zombies. NOTE: The rounds begin when your on the moon.
The first thing you may notice is the lack of gravity. It’s sort of like walking under water. If you do a dolphin dive you’ll float for a little bit..it’s pretty neat. Sometimes it’s helpful and sometimes it’s dangerous because you may miss your targets while jumping.
Something I want to mention is the space suit zombie. He appears almost every round and has a gamer tag above his head. This gamer tag is going to be the name of someone on your friends list or someone you’ve played online with. The space suit zombie’s gamer tag is in red so you can tell him apart from your teammates which have white gamer tags. You can kill him, but it takes a lot of ammo. Once you pump enough rounds into this puss bucket he’ll explode. Since there’s a lack of gravity, his explosion makes you and the zombies get some air…it can be somewhat helpful.
Ok…this map is HUGE. It’s about the size of Call of the Dead + Shangri-La. Maybe even bigger. There’s a lot of doors to open and there’s a few different paths you can take. There’s a lot of rooms that have a lot of space to run around. This makes for easy zombie trains.
There are areas with gravity and areas without it. It’s tough to run a zombie train when there’s little gravity, but it can be done. Get your points up then move on. My favorite place to camp is the dome. This area is HUGE. It also has PhD Flopper which you may find very useful on this map. When you run into the dome, there are these green springy things that shoot you into the air onto other platforms with more of the springy things. You can control yourself in the air a little bit which you’ll need to do in order to land on the pads. If you fall to the ground you’ll die unless you have Flopper. You can survive the fall by landing on a pillow type thing that you eventually gravitate towards on your journey through the air.
During the game, you’ll have certain objectives. There are 4 giant saws called Excavators that cut into the dome and into the ground that can either block your path or take the gravity out of the rooms. This can be a problem, so you have to find a hacking device and take it back to the spawn room and hack a main frame to deactivate the giant saws. The problem is that the hacking device replaces your helmet (which is kinda lame if you ask me) which means you have to run through certain areas without air. You have to move quick.
We discovered that when you grab the hacking device you can run to the teleporter that takes you to Area 51. You’ll have to be fast though because in order to get to the teleporter, you must run through an area with no air. Of course, your teammates (or teammate) have to be on the teleporter in order for it to activate. You’ll teleport to Area 51 and fight off the horde until the alarm goes off then hop back onto the teleporter which will spawn you in the room you have to be in to deactivate the Excavators. Once you deactivate the Excavators you must trade your hacking device for the space suit once again or you’ll suffocate and die…losing your perks if in co-op and ending your game in solo.
NOW, let’s get to the fun stuff. Weapons and perks. All the Black Ops weapons make a return (like the Commando, Ray Gun, Law, Dragonov, M-16, Galil, etc.) with a few new things to add. Also returning to the game is the Gersch Device which was only seen on Ascension and quickly became a fan favorite. The Gersch Device replaces the Monkey Bombs as a sort of “time out” weapon which (if you don’t already know) gives you a few seconds to get your thoughts together by sucking the zombies into a sort of black hole. The wall guns are all there, scattered throughout the epic size of the map. The Mystery Box carries all the same weapons as usual but with the new Wave Gun and the QED device. It turns out that the PPSH does NOT appear on this map as previous rumors have stated. In fact, there are NO World at War weapons on Moon, only Black Ops weapons.
The Wave Gun is a microwave sort of gun that cooks the zombies from the inside out, causing them to explode into nothing. The QED device is basically like the Matroyska Dolls from Ascension and Call of the Dead, OR it spawns a gun (like the Ray Gun) in the air that shoots in a 360 rotation for a second. It’s kind of unclear at this time what the QED actually does but that is what I saw it do when I used it.
There is a new perk called Gun Mule which allows the player to carry 3 guns at once instead of only 2. If you get downed you lose the gun you had out when you got downed. So if you know your getting downed, try to switch to your least favorite as fast as you can.
Also returning to Moon is the Nova Crawlers from Kino Der Toten and Five. They aren’t called Nova Crawlers anymore. They’re called Phasing Zombies. The reason for this is that they teleport short distances while on the move. They still explode into a cloud of gas which still hurts the zombies that run into the cloud.
There’s a lot of things still unanswered as of yet since the map is still new. But people have already cracked the main Easter Egg’s and if you look on youtube you can watch as people complete it. Sam can actually be seen on this map and if you complete the main Easter Egg, you can actually play as her as she takes over Richtofen’s body. It’s a very long, in depth Easter Egg. I’m not sure if it can be done in solo, but if you complete it you get all 8 perks permanently for all players. It’s been rumored that in order to achieve Moon’s main Easter Egg, you must have already completed the main Easter Egg’s in Call of the Dead and Shangri-La because you need the Golden Rod from Call of the Dead and the Focusing Stone from Shangri-La. Ascension appears to be the only DLC that doesn’t have a required Easter Egg that must be done for Moon’s Easter Egg.
Unlike the other maps, Moon has 2 Easter Egg songs. One is called “Coming Home” sung by Elena Siegman and written by Kevin Sherwood. The other song is from Avenged Sevenfold called “Nightmare.”
We’re still in the beginning stages of this map so stay tuned for more info as it all unfolds. Feel free to leave comments on discoveries and findings that weren’t mentioned here.
Call of Duty Zombies Moon (Rezurrection) Trailer
by bones22j on Aug.17, 2011, under Call of Duty, Consoles, Zombies
Well folks, it’s finally here…the trailer to the new zombie map “Moon.” Along with a little live action footage that Treyarch whipped up for fun (I guess lol.) Enjoy!!!
Zombie Map “Five” Review
by bones22j on Aug.17, 2011, under Call of Duty, Consoles, Zombies
The Pentagon is under attack by hordes of flesh eating zombies. You better be good or else you won’t last long on this map…
Five is the first zombie map to change it up a bit. The characters in this map aren’t the usual marine-type we’ve been getting used to. Instead we get to play as President Kennedy, Robert McNamara, Richard Nixon, and Fidel Castro…interesting group of guys I suppose. Anyway, this map is in the top 3 hardest maps available next to Verruckt, and Shangri-La. It has tight quarters making it tough to maneuver through and around the zombies. The good thing is that there are lots of ways to power up and upgrade your guns.
There’s 3 floors in this map. The first floor that you spawn in, downstairs (the computer room,) and the basement filled with labs and all kinds of nasty things. This map doesn’t have much when it comes to Easter Eggs, but it’s quite a thrill ride.
Monkey Bombs return along with a new gun called the Winters Howl. Upgraded it’s called the Winters Fury. This gun freezes the zombies upon shooting, slowing them down or completely stopping them. Whatever it does, it definitely weakens them making them much easier to kill. Traps are also found on this map in the spawn area. You have to find 2 pieces of the traps on the map then return them to the metal detector devices in the spawn room. I’ve never really used the traps on Five but I’ve returned the pieces several times.
The four main perk machines return also and are VERY worth buying. Especially Juggernog.
This is the first and only map to have an elevator. It’s also the first and only map to have the scientist. This guy replaces the dogs as a mid-round boss and can sometimes ruin a game for you if your not careful. He steals your load out so whatever gun your currently holding will be his if you don’t kill him first. After he takes your gun, you have to hunt him down for the remaining time of the round and if you don’t find him and kill him, your gun is his. If you get lucky, you can get an insta-kill or a Death Machine from a zombie in the previous round that will last until the scientist shows up. Then he only takes one shot. If you kill him before he takes your gun you get a “Bon-fire sale.” This allows you to upgrade your guns for only 1000 points. I once had two pack a punched guns by round 6 and I can easily say that Five is the ONLY map that this is possible on.
The Pack a Punch machine is activated by pressing the four defcon switches in the computer room. The main teleporter takes you there when all four switches are activated, taking you to a safe room where the PaP machine lies. Of course, in order to do all this you must turn on the power in the basement first. The scientist doesn’t show up until you turn on the power also.
Joey (co-founder of this site) played Five with me for the first time and we made it to round 22 which is basically unheard of for a first timer on this map. Props to Joey in his skill. The best way to survive this map is to run a circle in the computer room and allow the zombies to horde themselves up, turning around and shooting when you can.
Easter Eggs:
There are 3 red telephones scattered around the map which activate the song “Won’t Back Down” by Eminem and Pink. A switch from the heavy metal songs that are usually in zombie maps.
There’s a pig in one of the rooms in the basement. There really isn’t much significance to it but you can put it out of its misery if you feel the need.
My MOON Map Theories…
by bones22j on Aug.12, 2011, under Call of Duty, Consoles, Zombies
So the trailer for Call of Duty: Black Ops map pack 4 entitled “Rezurrection” was posted today on the official Call of Duty website and a lot of questions were raised. Looking through some forums, I’ve seen a lot of theories people have been on what they hope to see. I’ve come up with a few theories of my own, but nobody will know for sure until August 23rd when the final map pack is released.
The first thing I noticed about the trailer was that Richtofen is absent from it. First we see Nikolai with the Wave Gun which is the new Wunder Weapon on this map. Then we see Takeo (without his hat) standing in front of a space suit. Finally we see Dempsey with the Death Machine mowing down some puss bags. Where’s Richtofen? It’s possible that he’s in another scene where we see 3 characters in space suits shooting zombies, but you cannot see who’s behind the suit. So is Richtofen somewhere else while Dempsey, Nikolai, and Takeo are fighting the horde’s of zombies all over the moon and Area 51? Or is there some other excuse. Maybe the developers just didn’t add him in the trailer…who knows?
Another theory is about the new perk. I’m pretty sure it allows the player to carry three guns instead of two. Either that or it allows you to dual wield your weapons…but I’m going with the three guns theory on that one.
There’s been talk of a “Phasing Zombie” which phases in and out of sight. It’s been said that you’ll be able to see a vague outline of it. Kind of like the Predator when he was invisible. This would make it very challenging while in battle.
The Nova 6 Crawlers are back and as mean as ever. They never really bothered me in Kino or Five so I’m not too worried about them. But things will be different on Moon since there is no air and less gravity. I’m not even sure the Nova Crawlers could explode on this map given the lack of air. But there may be parts of the map with air and some without.
The fact that there is no air could be a determining factor when trying to locate a zombie by sound. Since there is no air, there’s no sound right? Perhaps the zombies won’t be able to be heard like in all previous maps.
The Wave Gun is seen in the trailer and it’s a monster. It cooks the zombies from inside out like a microwave…in the trailer it even makes the “ding” sound you hear after you’ve fully cooked your macaroni and cheese in the microwave lol. Will that be in the game? And we’ve seen what happened to ONE zombie when shot with the Wave Gun, but what happens when you shoot a horde of zombies? Maybe they’ll all explode. Also, it looks like you can separate the Wave Gun into two guns. One gun is the normal Wave Gun and there’s a dual wield version by pressing the left stick on the d-pad that separates the gun into two Wunderwaffe DG-2 style handguns. We’ll see.
This map looks ENORMOUS!!! I think we’ll be able to travel from Area 51 to the Moon and back. There is a teleporter in the trailer….and it does look like it’s on an Earth located part of the map.
Jimmy Zielinski said the classic maps included with Rezurrection will have a “new twist.” What could this possibly mean? Since Der Riese is my favorite map out of all the zombie maps, I’m curious to see what new twists will be added. Also, Der Riese is spelled differently in the new map pack. What for? Well, in German Der Riese means “The Giant.” If spelled like Der Reise it means “The Journey.” Will we be going on a new journey with our heroes? In my opinion, we already have. And I’m DEAD excited for this final map pack. I think Treyarch has a few tricks up their sleeves with this one.
Feel free to discuss any findings, theories, or ideas you may have.
First Look at Rezurrection
by bones22j on Aug.11, 2011, under Call of Duty, Consoles, Zombies
Here’s our first look at the new and final map pack for Black Ops, Rezurrection. As well as some first screen shots of the new map Moon. Enjoy.
Source: N4G
Dead Island Trailer and Thoughts
by bones22j on Aug.10, 2011, under Consoles, Zombies
Dead Island is a zombie fans dream game. Being that I’m a huge fan of CoD Zombies, a game like this just puts the icing on the cake. It has been said that melee attacks will be your most used defense against the horde of zombies in this game. Also, we’ll be able to use vehicles to drive through some parts of the game and run down the puss bags.
I’m SUPER stoked for this game and when it’s released I’ll be posting videos and writing about it. So BE HERE when it all goes down or be left behind with the horde…
My Shangri-La Easter Egg Experience
by bones22j on Aug.08, 2011, under Call of Duty, Consoles, Game Review, PS3, Zombies
Call of Duty: Black Ops map pack 3 “Annihilation” came with 4 multiplayer maps and one zombie map called “Shangri-La.” I won’t be talking about the multiplayer maps this time around, I’ll be talking about the zombie map. Shangri-La is a pretty cool zombie map and it’s certainly in my top 5 favorites. I’ll be doing a review of this map at a later date, but for now I just want to talk about Shangri-La’s Easter Egg and my experience. Because Shangri-La’s Easter Egg is so insanely hard to do, it’s worthy of an entire post. It’s complications are so great, that this topic needs some hearing. And this Easter Egg was so damn annoying, that I have to vent. I’m writing this post at approximately 20 minutes after my first (and probably final) completion of the Easter Egg and I’m DAMN happy about it.
The Easter Egg in Shangri-La is a twelve step process that has to be done to free two explorers stuck inside and ancient temple. When you activate the eclipse, your crew travels back in time to before the accident happens when they die. Your job is pretty much to prevent they’re deaths for whatever reasons. If you do the Easter Egg correctly, one player gets all 7 perks and never loses them…unless the whole team goes down. Each step of the Easter Egg complete is shown by an orb that can be seen in the Juggernog/Speed Cola room.
I’ve been trying to do this Easter Egg for some time now. Ever since I got Annihilation, my main goal was to finish this thing. I saw NGTZombies get it done on youtube and have been trying it ever since. As many of you know, finding people online isn’t easy. Team work is the MAIN ingredient when trying to do this Easter Egg. Without it, there’s no reason to even try. I’ve been pretty good at weeding the dedicated from the people who just don’t get it.
Through the magic of PSN, you are either blessed with people who know how to play or cursed with boobs. Upon my findings were a cool fella named Bob and his wife Sarah. Then Joey and I were on split-screen. Since we’ve all tried the Easter Egg several times online with others with no results, we were ready to put this thing to bed once and for all. This was the team that was going to make this thing happen.
We started off on a pretty high note. The first few rounds went as usual and we made it to round 5 before we opened the first door. To the AK74u room we went, then to the power. We geared up a bit before starting a new round. All four of us were on edge since we were all sick and tired of finding boobs online and making it halfway through the Easter Egg and failing at a crucial moment. We weren’t taking any chances. So we posted up by the water slide and held out for a while until we had enough to get some perks and hit the box. After we had what we needed, we saved a crawler and started the eclipse.
The first two steps went smoothly. We started an eclipse and Bobby and Sarah did the “pressure plate with the symbols” step while Joey and I watched the crawler in the spawn room. We started up another eclipse to do the water slide part then proceeded to another round. After that round we saved a crawler and hit the box. The box was in a bad mood.
We had to do many many rounds to keep hitting the box because for the next step we needed the JGB (baby maker) gun and we couldn’t seem to get it. We got everything BUT that gun for the first 30 times. The box probably re-spawned at least ten times before we got the baby maker, but finally we got it. The step where you have to shrink the rock and knife it down the water slide was now finished. Here comes the hard part.
For the next step, you need a Napalm Zombie to ignite the gas coming out of the pipes. After the eclipse is started you must lead him down through the cave where the Juggernog or Speed Cola is. The problem with this is that a teammate is always blowing up the Napalm Zombie by walking too close to it. I can’t count the amount of times I’ve gotten to this step only to have this happen. It’s frustrating when people don’t listen even though you know what your talking about. Since we all knew what we had to do, this went by pretty smoothly though and we got it done.
The next part of the Easter Egg is another pain. You have to plant spikemore mines in the cave at the end of the bridge and let crawlers blow them up so the spikes fill these little holes in the wall. Again, we’ve done this before and it got done smoothly. I can’t count the amount of times people have killed the crawlers and we didn’t have enough to blow up all the spikemores, or the eclipse ends and we have to do it over. One time the eclipse ended and the game glitched so we couldn’t complete the rest of the Easter Egg. Needless to say, that was frustrating as hell.
After that step you have to start another eclipse and knife symbols that spawn on the walls. They have to be found, but they are always in the same spot and if you’ve done it before it’s easy. We got this step done with no problems. I actually got a bit worried though because after you knife all the symbols you have to blow up a pile of sticks that lies outside the map where the mine cart is. I blew it up before all the symbols were knifed so I didn’t know if I messed up the Easter Egg. Luckily I didn’t and we got it done.
The next step we had to locate 4 out of the 8 gongs on the map that have the same pitch in sound. This took a few tries because we kept hitting the wrong ones and resetting it. So we had to start the eclipse over and over again until we got it right. The next step was to shoot the last orb with the baby maker. We knew the baby maker had to be pack a punched for this step so it was done early on in the game.
This is where we got worried. Joey had the baby maker pack a punched (which is called the Resonater) but we couldn’t get the step right and we were running out of ammo. We didn’t know you had to hit all of them so Joey kept on shooting the same ones over and over. Then the crawlers killed him. We were losing hope because it had already been about 3 and a half hours of this stuff. I picked him up and gave him the pep talk he needed to continue on. After all, we were almost done it.
So finally he shot the right ones causing the giant meteor on the top of the pack a punch machine shrink. Then we started an eclipse and all stood on the pressure plates to activate the pack a punch machine. We go to the top of the stairs and give the guy the dynamite we got in an earlier step. It turns daylight again and we all stand on the pack a punch panels to activate the steps to the pack a punch. At the top of the steps there was an opening behind where pack a punch should have been. There was a table with a floating rock on it which was picked up by me and I had all 7 perks. The Easter Egg was done. A GIANT weight lifted from my shoulders and a huge sigh of relief came from my mouth.
Joey and I looked at each other as if we’ve been through so much. I told Bobby and his wife that they were now my friends and that I’ll never be doing this again. I can’t even say it was fun to do. It was just something I had to do because it was eating away at me, plus I wanted the trophy. Well I got it now. If anybody ever plans on doing this, make sure it’s with people you can count on. And team work goes a long way. Moon map Easter Egg here I come…well, when it’s finally released for PS3 that is.
Der Riese Review
by bones22j on Aug.05, 2011, under Call of Duty, Consoles, Zombies
Oh yea!!! Der Riese! THE ZOMBIE MAP! This is the one that basically transformed zombies into what we have today. Der Riese (or The Giant,) was the first for many many things that wound up continuing in recent zombie maps. To this day, Der Riese is STILL a fan favorite, and hardcore fans consider this to be the best zombie map in existence. I’ve been waiting to do a review of this map ever since I decided to post reviews on zombie maps. So here goes.
Der Riese introduced us to teleporters, monkey bombs, major Easter Eggs, radios with hints, an in-depth story line, the Bowie Knife, and the much loved Pack-a-Punch Machine. Hell Hounds return along with the Wunderwaffe and our four main characters Dempsey, Richtofen, Nikolai, and Takeo. And as opposed to Shi No Numa which had Japanese zombies, Der Riese returned with Nazi Zombies.
The setting is a factory near Breslau Germany in 1945 (during an eclipse no less) which Element 115 was being tested and experimented on by Nazi scientists to weaponize and create super soldiers. The Nazi’s created a branch of Nazi scientists to do the experiments on the element. This group of scientists were called Group 935. Group 935 successfully created powerful weaponry, as well as teleporter devices and other things. In Der Riese we find out how all these things came to pass. Element 115 was the tool necessary in many things…including bringing the dead back to life. During tests with the teleporters, subjects would teleport but return as zombies making the teleporters still in their testing phase.
During Group 935’s experiments, a break out occurred causing a large amount of deaths. Nobody made it out alive. Nobody except Dr. Edward Richtofen who was the apprentice of scientist in charge of Group 935, Dr. Maxis. Dr. Maxis had a daughter named Samantha, and Samantha had a pregnant dog named Fluffy. Dr. Maxis was using Samantha’s dog Fluffy in his experiments with the teleporters. During one experiment, Samantha walked into the lab to find her father using her dog as a guinea pig in his experiments. In her desperate attempt to save her dog from her fathers twisted experiments, she ran into the lab where the tests were being conducted. Fluffy had teleported but upon return was now zombified. Dr. Maxis frantically tried to get his daughter out of the lab when Dr. Edward Richtofen betrays Dr. Maxis, locking the door to the exit killing both Dr. Maxis and Samantha at the hands of her own pet dog.
There are many things learned throughout this map. First of all, we learn that Dr. Edward Richtofen is under orders by a shadowy society called “The Illuminati.” The reason Richtofen killed Dr. Maxis was because of an order by the Illuminati, as we see in symbols throughout the map. When translated, we can see the messages clearly.
Richtofen now needs to return to Der Riese for unknown reasons (as of yet) and uses the help of the other three characters Dempsey, Nikolai and Takeo. Some think he was sent back by the Illuminati to retrieve items left behind during the break out. Some think he went back to retrieve the remaining Element 115 that was left behind. Either way, there’s much to learn about what Richtofen’s true goals are.
In later maps we find out that Dempsey, Nikolai and Takeo are nothing more than pawns being used by Richtofen, and that they are being experimented on using Element 115. There memories have been wiped clean and they only know that they’re under attack by a horde of zombies. By finding the radios throughout this map, the story begins to unfold and some questions are answered. Unfortunately, more questions are left unanswered than answered.
This map has it all and is still fun to play no matter how many times it’s been played. I must admit that even with all the Black Ops zombie maps already finished, this one is still my favorite to play. It has a dark atmosphere that is lacking in the Black Ops maps. Der Riese hasn’t even been touched by the maps that came after it in my opinion. Of course, there are still more zombie maps to come including the Moon map which is set to release August 23rd for XBOX 360 and probably a month of PS3 and PC.
Indeed Der Riese is my all time favorite zombie map and will continue to be until a better one is released. Out of 5 severed fingers, Der Riese gets all five.
Easter Eggs:
Der Riese has many Easter Eggs. There are 7 radios found throughout this map that clue us in on certain happenings in the storyline. One is in the spawn room, one is in the lab, one is in the teleporter A room, one is in the room right above the steps in the furnace room, one is in the teleporter B room, one is in the teleporter C room, and one is in the little cave like part under Dr. Maxis’s office.
There are several writings found throughout this map. Some are on walls, some are on the ground, and some are found behind the windows. Some of them must be decoded using the chart above.
There is a brick in the room with the furnace that can be removed using the reload button. Under it is a note.
The Fly Trap is an achievement but also considered an Easter Egg. If you pack a punch a weapon (besides the Flame Thrower) you can activate it. It’s right outside the map behind one of the windows on the Trench Gun side of the map. You must shoot the fly trap with a pap’d gun and you’ll find that 3 teddy bears are located on the map afterwards. This is a game called Hide and Seek that is played with Samantha. You must find and shoot the 3 teddy bears to hear Samantha say “You win, GAME OVER!!!”
The song “Beauty of Annihilation” by Elena Siegman and Kevin Sherwood is activated by pressing reload on the 3 spinal chords found on the map. One is in the small room next to teleporter B and 2 are in the lab.
