iGamerz – XGE

Consoles

Modern Warfare 3 Survival Mode Trailer

by on Aug.09, 2011, under Call of Duty, Consoles

Modern Warfare 3 is on the horizon and with it comes the new Survival Mode. I didn’t know what to think of it until I saw the trailer. I guess I was expecting something like Treyarch’s zombie mode but with Modern Warfare style weapons. I wasn’t really expecting zombies, but maybe some sort of different characters or enemies. No such luck.

It pretty much looks like a mix between campaign and multiplayer from Modern Warfare 2. We see the return of the Juggernauts. Those guys are the only things that intimidate me in the MW series. It takes so much to take them out unless your a nasty head shot and you can waste a lot of ammo on them.

Watch the trailer and discuss your thoughts…

Comments Off more...

My Shangri-La Easter Egg Experience

by on Aug.08, 2011, under Call of Duty, Consoles, Game Review, PS3, Zombies

Call of Duty: Black Ops map pack 3 “Annihilation” came with 4 multiplayer maps and one zombie map called “Shangri-La.” I won’t be talking about the multiplayer maps this time around, I’ll be talking about the zombie map. Shangri-La is a pretty cool zombie map and it’s certainly in my top 5 favorites. I’ll be doing a review of this map at a later date, but for now I just want to talk about Shangri-La’s Easter Egg and my experience. Because Shangri-La’s Easter Egg is so insanely hard to do, it’s worthy of an entire post. It’s complications are so great, that this topic needs some hearing. And this Easter Egg was so damn annoying, that I have to vent. I’m writing this post at approximately 20 minutes after my first (and probably final) completion of the Easter Egg and I’m DAMN happy about it.

The Easter Egg in Shangri-La is a twelve step process that has to be done to free two explorers stuck inside and ancient temple. When you activate the eclipse, your crew travels back in time to before the accident happens when they die. Your job is pretty much to prevent they’re deaths for whatever reasons. If you do the Easter Egg correctly, one player gets all 7 perks and never loses them…unless the whole team goes down. Each step of the Easter Egg complete is shown by an orb that can be seen in the Juggernog/Speed Cola room.

I’ve been trying to do this Easter Egg for some time now. Ever since I got Annihilation, my main goal was to finish this thing. I saw NGTZombies get it done on youtube and have been trying it ever since.  As many of you know, finding people online isn’t easy. Team work is the MAIN ingredient when trying to do this Easter Egg. Without it, there’s no reason to even try. I’ve been pretty good at weeding the dedicated from the people who just don’t get it.

Through the magic of PSN, you are either blessed with people who know how to play or cursed with boobs. Upon my findings were a cool fella named Bob and his wife Sarah. Then Joey and I were on split-screen. Since we’ve all tried the Easter Egg several times online with others with no results, we were ready to put this thing to bed once and for all. This was the team that was going to make this thing happen.

We started off on a pretty high note. The first few rounds went as usual and we made it to round 5 before we opened the first door. To the AK74u room we went, then to the power. We geared up a bit before starting a new round. All four of us were on edge since we were all sick and tired of finding boobs online and making it halfway through the Easter Egg and failing at a crucial moment. We weren’t taking any chances. So we posted up by the water slide and held out for a while until we had enough to get some perks and hit the box. After we had what we needed, we saved a crawler and started the eclipse.

The first two steps went smoothly. We started an eclipse and Bobby and Sarah did the “pressure plate with the symbols” step while Joey and I watched the crawler in the spawn room. We started up another eclipse to do the water slide part then proceeded to another round. After that round we saved a crawler and hit the box. The box was in a bad mood.

We had to do many many rounds to keep hitting the box because for the next step we needed the JGB (baby maker) gun and we couldn’t seem to get it. We got everything BUT that gun for the first 30 times. The box probably re-spawned at least ten times before we got the baby maker, but finally we got it. The step where you have to shrink the rock and knife it down the water slide was now finished. Here comes the hard part.

For the next step, you need a Napalm Zombie to ignite the gas coming out of the pipes. After the eclipse is started you must lead him down through the cave where the Juggernog or Speed Cola is. The problem with this is that a teammate is always blowing up the Napalm Zombie by walking too close to it. I can’t count the amount of times I’ve gotten to this step only to have this happen. It’s frustrating when people don’t listen even though you know what your talking about. Since we all knew what we had to do, this went by pretty smoothly though and we got it done.

The next part of the Easter Egg is another pain. You have to plant spikemore mines in the cave at the end of the bridge and let crawlers blow them up so the spikes fill these little holes in the wall. Again, we’ve done this before and it got done smoothly. I can’t count the amount of times people have killed the crawlers and we didn’t have enough to blow up all the spikemores, or the eclipse ends and we have to do it over. One time the eclipse ended and the game glitched so we couldn’t complete the rest of the Easter Egg. Needless to say, that was frustrating as hell.

After that step you have to start another eclipse and knife symbols that spawn on the walls. They have to be found, but they are always in the same spot and if you’ve done it before it’s easy. We got this step done with no problems. I actually got a bit worried though because after you knife all the symbols you have to blow up a pile of sticks that lies outside the map where the mine cart is. I blew it up before all the symbols were knifed so I didn’t know if I messed up the Easter Egg. Luckily I didn’t and we got it done.

The next step we had to locate 4 out of the 8 gongs on the map that have the same pitch in sound. This took a few tries because we kept hitting the wrong ones and resetting it. So we had to start the eclipse over and over again until we got it right. The next step was to shoot the last orb with the baby maker. We knew the baby maker had to be pack a punched for this step so it was done early on in the game.

This is where we got worried. Joey had the baby maker pack a punched (which is called the Resonater) but we couldn’t get the step right and we were running out of ammo. We didn’t know you had to hit all of them so Joey kept on shooting the same ones over and over. Then the crawlers killed him. We were losing hope because it had already been about 3 and a half hours of this stuff. I picked him up and gave him the pep talk he needed to continue on. After all, we were almost done it.

So finally he shot the right ones causing the giant meteor on the top of the pack a punch machine shrink. Then we started an eclipse and all stood on the pressure plates to activate the pack a punch machine. We go to the top of the stairs and give the guy the dynamite we got in an earlier step. It turns daylight again and we all stand on the pack a punch panels to activate the steps to the pack a punch. At the top of the steps there was an opening behind where pack a punch should have been. There was a table with a floating rock on it which was picked up by me and I had all 7 perks. The Easter Egg was done. A GIANT weight lifted from my shoulders and a huge sigh of relief came from my mouth.

Joey and I looked at each other as if we’ve been through so much. I told Bobby and his wife that they were now my friends and that I’ll never be doing this again. I can’t even say it was fun to do. It was just something I had to do because it was eating away at me, plus I wanted the trophy. Well I got it now. If anybody ever plans on doing this, make sure it’s with people you can count on. And team work goes a long way. Moon map Easter Egg here I come…well, when it’s finally released for PS3 that is.

 

Comments Off more...

Ghostbusters Sanctum of Slime Review

by on Aug.08, 2011, under Consoles, Game Review

Formerly known as Wanako Games, developers Behaviour are responsible for this horrible game. I don’t mean horrible like the ghosts are scary looking and the atmosphere is creepy, I mean this game sucks.

Ghostbusters: Sanctum of Slime is a top view looking down shooter that may sound good when hearing about it, but you’ll know how bad it is once you’ve played it for 2 minutes. It’s a repeat and rinse type of game. You go into a room and defeat a certain amount of ghosts, then move on to the next one and do the same. This goes on for 12 levels.

You play as 4 unknown characters using the well known Proton Packs as well as a few other weapons that can be used. The weapons given damage varies on what kind of ghoul your shooting at. Some weapons work best on certain ghouls, and some weapons don’t do much damage.

The ghouls are boring and annoying, but they do a lot of damage. Sometimes there are so many ghosts on the screen at one time it’s almost impossible not to go down. Luckily, your teammates can pick you back up again.

There’s 4 player action and when your not playing with teammates of your own, the game provides you with some AI action. The AI’s can sometimes be a bit annoying, but for the most part are helpful. They revive you if you go down and they do help get rid of some ghouls. I’d say that the AI is probably the best help this game has since the graphics, level design, and overall mechanics of this game are just plain garbage.

Ghostbuster fans be warned, this is NOT a good game. I know the title can be misleading, and if your a Ghostbuster fan you’ll be curious. I was, and I regret it. I’ll probably never play this game again. Out of 5 dead scientists (they crossed the streams) I give this game just one. And for the developers who made this hunk of garbage, you should be ashamed of yourselves for using the fine Ghostbusters name to sell a piece of trash like this.

ghostbusters-sanctum-of-slime-screens 

gbsos_ss_01

Comments Off more...

Der Riese Review

by on Aug.05, 2011, under Call of Duty, Consoles, Zombies

Oh yea!!! Der Riese! THE ZOMBIE MAP! This is the one that basically transformed zombies into what we have today. Der Riese (or The Giant,) was the first for many many things that wound up continuing in recent zombie maps. To this day, Der Riese is STILL a fan favorite, and hardcore fans consider this to be the best zombie map in existence. I’ve been waiting to do a review of this map ever since I decided to post reviews on zombie maps. So here goes.

Der Riese introduced us to teleporters, monkey bombs, major Easter Eggs, radios with hints, an in-depth story line, the Bowie Knife, and the much loved Pack-a-Punch Machine. Hell Hounds return along with the Wunderwaffe and our four main characters Dempsey, Richtofen, Nikolai, and Takeo. And as opposed to Shi No Numa which had Japanese zombies, Der Riese returned with Nazi Zombies.

The setting is a factory near Breslau Germany in 1945 (during an eclipse no less) which Element 115 was being tested and experimented on by Nazi scientists to weaponize and create super soldiers. The Nazi’s created a branch of Nazi scientists to do the experiments on the element. This group of scientists were called Group 935. Group 935 successfully created powerful weaponry, as well as teleporter devices and other things. In Der Riese we find out how all these things came to pass. Element 115 was the tool necessary in many things…including bringing the dead back to life. During tests with the teleporters, subjects would teleport but return as zombies making the teleporters still in their testing phase.

During Group 935’s experiments, a break out occurred causing a large amount of deaths. Nobody made it out alive. Nobody except Dr. Edward Richtofen who was the apprentice of scientist in charge of Group 935, Dr. Maxis. Dr. Maxis had a daughter named Samantha, and Samantha had a pregnant dog named Fluffy. Dr. Maxis was using Samantha’s dog Fluffy in his experiments with the teleporters. During one experiment, Samantha walked into the lab to find her father using her dog as a guinea pig in his experiments. In her desperate attempt to save her dog from her fathers twisted experiments, she ran into the lab where the tests were being conducted. Fluffy had teleported but upon return was now zombified. Dr. Maxis frantically tried to get his daughter out of the lab when Dr. Edward Richtofen betrays Dr. Maxis, locking the door to the exit killing both Dr. Maxis and Samantha at the hands of her own pet dog.

There are many things learned throughout this map. First of all, we learn that Dr. Edward Richtofen is under orders by a shadowy society called “The Illuminati.” The reason Richtofen killed Dr. Maxis was because of an order by the Illuminati, as we see in symbols throughout the map. When translated, we can see the messages clearly.

pl01

Richtofen now needs to return to Der Riese for unknown reasons (as of yet) and uses the help of the other three characters Dempsey, Nikolai and Takeo. Some think he was sent back by the Illuminati to retrieve items left behind during the break out. Some think he went back to retrieve the remaining Element 115 that was left behind. Either way, there’s much to learn about what Richtofen’s true goals are.

In later maps we find out that Dempsey, Nikolai and Takeo are nothing more than pawns being used by Richtofen, and that they are being experimented on using Element 115. There memories have been wiped clean and they only know that they’re under attack by a horde of zombies. By finding the radios throughout this map, the story begins to unfold and some questions are answered. Unfortunately, more questions are left unanswered than answered.

This map has it all and is still fun to play no matter how many times it’s been played. I must admit that even with all the Black Ops zombie maps already finished, this one is still my favorite to play. It has a dark atmosphere that is lacking in the Black Ops maps. Der Riese hasn’t even been touched by the maps that came after it in my opinion. Of course, there are still more zombie maps to come including the Moon map which is set to release August 23rd for XBOX 360 and probably a month of PS3 and PC.

1166110-call_of_duty_der_riese_2_super Zombie Indeed Der Riese is my all time favorite zombie map and will continue to be until a better one is released. Out of 5 severed fingers, Der Riese gets all five.

Easter Eggs:

Der Riese has many Easter Eggs. There are 7 radios found throughout this map that clue us in on certain happenings in the storyline. One is in the spawn room, one is in the lab, one is in the teleporter A room, one is in the room right above the steps in the furnace room, one is in the teleporter B room, one is in the teleporter C room, and one is in the little cave like part  under Dr. Maxis’s office.

There are several writings found throughout this map. Some are on walls, some are on the ground, and some are found behind the windows. Some of them must be decoded using the chart above.

There is a brick in the room with the furnace that can be removed using the reload button. Under it is a note.

The Fly Trap is an achievement but also considered an Easter Egg. If you pack a punch a weapon (besides the Flame Thrower) you can activate it. It’s right outside the map behind one of the windows on the Trench Gun side of the map. You must shoot the fly trap with a pap’d gun and you’ll find that 3 teddy bears are located on the map afterwards. This is a game called Hide and Seek that is played with Samantha. You must find and shoot the 3 teddy bears to hear Samantha say “You win, GAME OVER!!!”

The song “Beauty of Annihilation” by Elena Siegman and Kevin Sherwood is activated by pressing reload on the 3 spinal chords found on the map. One is in the small room next to teleporter B and 2 are in the lab.



1 Comment :, , , more...

New Things To Come On Zombie Map “MOON”

by on Aug.04, 2011, under Call of Duty, Consoles, Zombies

Word is spreading fast of the new zombie map for Black Ops about what’s new and what will return. I’ve been checking the forums constantly finding out new things. First of all, we’re on the moon of all places, and there seems to be a change in control mechanics. There is going to be a new feature that changes the gravity, this means that all the old ways of playing (the zombie train, camping, etc.) will be of no help in this map. There are friggin astronaut zombies for Pete’s sake! But the big thing that everybody wants to know is…what are the new weapons and perks that will be available in Moon. So far we’ve gotten a hold of a new pic of the supposed “Wave Gun.” Here are some quotes from the official site.

“Old school Zombie strategies get blown out of the airlock in “Moon,” where armed with new perks and a space-age arsenal of weapons, our heroes must overcome undead astronauts and fluctuating gravity as they unearth conspiracies that began in 1943.”

“Arm yourself with a space-age arsenal of epic proportions, including the Wave Gun, capable of cooking zombies from the inside out, as well as the Quantum Entanglement Device, which taps into the theories of quantum mechanics to bless (or curse!) your battle against the undead. Along with new equipment and an all-new Perk for thrice the zombie-slaying fun, you’ll have the tools you need to turn back the undead tide once and for all.”

223815_251607804860221_113143338706669_816652_4192846_n 285087_251607658193569_113143338706669_816650_527103_n 282194_251607761526892_113143338706669_816651_2556567_n wavegun

 

 

 

198729_251607841526884_113143338706669_816653_6651762_n 

It says we’ll have a new arsenal of weapons as well as new perks. That’s plural for “more than one new perk.” This could also mean that the old perks may not return. Think about it… will we even need a perk like Stamin-up when (which makes you run faster and longer) there’s no gravity? Unless of course, it makes you float faster which doesn’t sound bad considering the zombies probably float too. A new arsenal of weapons could possible mean that we won’t be using the weapons from the previous Black Ops zombie maps. I honestly think that Treyarch wouldn’t take all our favorite things away, they may change a few things though. The Wave Gun cooks the zombies from inside out? Sounds like some sort of Wunder Weapon that shoots microwave energy.  It says “the Quantum Entanglement Device taps into the theories of quantum mechanics to bless (or curse!) your battle against the undead.” Quantum mechanics has to do with particles and matter, so I’m assuming this will have something to do with element 115 and how it affects the host. It goes on to say “Along with new equipment and an all-new Perk for thrice the zombie-slaying fun, you’ll have the tools you need to turn back the undead tide once and for all.” Sounds like we’ve got some new equiptment too. Not just spike-more mines (which are actually pretty cool piece’s of equiptment) and maybe new melee weapons. This new perk sounds like it may allow the player to handle 3 guns at a time. Having three guns during a game of zombies would be pretty boss, but I’m sure the challenge will even out the odds.

It also says that we’ll be unearthing conspiracies that began in 1943. The first zombie map that we ever saw a date in was Verruckt. The date shown was September 1945 in Berlin Germany. I have a feeling that the zombie story is going to finally break itself free from it’s egg shell, and reveal many things to us. We’ve been waiting and waiting for some answers to questions like…

Why does Richtofen need The Golden Rod and the Focusing Stone?

What is he planning on doing with these items?

What happened to Samantha, and is Dr. Maxis and her still locked away in the Aether?

Who’s Peter and H. Yena? And who’s the man hanging by the neck in Shi No Numa?

These questions are merely the tip of the ice burg. This is one complicated story line. It goes so deep that most people don’t even try to figure it out. Of course, I’m the kind of guy who keeps digging until he finds out what’s going on.

I’d like to hear some feedback so if you have any good ideas, sign up post them. All theories and ideas are completely welcome. Any information you come across regarding Moon or Map Pack 4 “Rezzurection,” let us know. We want the entire zombie fan community to come together and try to figure out the mysteries in zombies. And lets hope that Treyarch really comes through with this story line in this (probably) final map pack for Black Ops. I just hope this isn’t the end for zombies as a whole. But I truly think Treyarch will be including a zombie mode in their next Call of Duty title for 2012. Theres no way they can pass on that. The fans would…well, they’ll break through their windows and swipe at them until they fall on the ground in need of Quick Revive.

Comments Off more...

A Word With Treyarch’s Zombie Guy, Jimmy Zeilinski…

by on Aug.04, 2011, under Call of Duty, Consoles, Zombies

If your into zombies, then you’ve already heard the news about the 4th map pack coming out for XBOX 360 on August 23rd (and probably a month later for PS3 and PC) called Rezzurection. It has the 4 classic zombie maps from World at War: Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese, and it also contains the brand new zombie slaying experience called “Moon.”

A gamer website called “ONE of SWORDS * http://oneofswords.com/2011/08/all-zombies-rezurrection-dlc-coming-for-black-ops-and-jimmy-z-talks/” was given the opportunity to have an e-mail conversation with Treyarch’s creative lead for Zombies, Jimmy Zeilinski. Here’s what they said…

 

1ofSwords: Will we learn any new tidbits of backstory from Moon? We already know Der Riese is where they come from, but is there more to tell?

JIMMY ZELINSKI: If your question is to ask me if our zombies are from Der Riese, this would be a good opportunity to re-explore the WAW maps to search for further clues as to the truth behind the origins of the zombies. As to Moon specifically, of course there will be clues to the past and other story elements, but don’t be surprised to discover a few hints as to what may be coming in the future.

 

1oS: What’s a “phasing Zombie?”

 

JZ: I don’t know. Where have you seen a phasing zombie? Who have you been talking to? What’s this word “phasing” you’re using…?

 

1oS: How does the Quantum Entanglement Device work?

 

JZ: The answer to what the QED can do can be found in the research of Einstein, Kaluza, Plancke and Klein. That would suggest the possibilities are limitless. Get in the game, throw it out there, and see what it will do FOR YOU.

 

1oS: Are there other new weapons this time around? Any new gameplay mechanics?

 

JZ: This game mode is all about discovery. Whether our characters discover new weapons in the various places they visit is dependent on where they go. Same can be said for gameplay mechanics — the location dictates how you play. Ever been to the moon?

 

1oS: Why is Rezurrection misspelled? Is there significance to that?

 

JZ: You never know where hints and Easter eggs may appear in Zombies. What looks like a typo may be a typo…but it might also be the hidden truth behind everything.

 

1oS: What’s your weapon of choice for the inevitable zombie apocalypse?

 

JZ: A high capacity, accurate, high caliber, and high rate of fire weapon. That’s what I would choose.

 

1oS: Space – the final frontier. Is this the end to the Zombies storyline?

 

JZ: [No answer to this one, but a friend over at Treyarch said they saw him storm off to get a breath of fresh air.]

So it appears that the answers we were all looking for have been answered…kind of? Jimmy Zeilinski has a pretty cryptic way of communicating to the zombie community. We’re a bunch that likes our clues, but we don’t like it when things are too obvious. Jimmy Z knows how to deal with us. And it looks like Treyarch has been listening to the community for a long time as we’ve seen some of our very own ideas come to pass in little ways. In my own personal opinion though, I think zombie mode is here to stay. Just remember Treyarch’s new Call of Duty title is due in late 2012. Plus who’s to say that Treyarch don’t have a full-on zombie game in production? I guess we’ll all just have to wait and find out. Stay right here to get the latest news and views on these topics. And please discuss, I’m very interested in what the community has to say and what theories people may have.



Comments Off more...

NEW BLACK OPS MAP PACK 4 REZURRECTION!!!

by on Aug.03, 2011, under Call of Duty, Consoles, Zombies

The web is buzzing with new news about Call of Duty: Black Ops map pack 4 entitled “Rezurrection” and yes it’s spelled with a “z.” I personally think the Z stands for zombie, but who knows. This map pack has all four classic maps from Call of Duty: World at War. Thats right, the remakes of Nacht Der Untoten, Verruckt, Shi No Numa, and Der Riese will now be available for everyone. For those who don’t know, the remade classic maps were only available for those who purchased the Prestige or Hardened editions of Black Ops.
Not only are the classic zombie maps available in map pack 4, but a brand new zombie map called “Moon” are also included. The zombie community has been talking about this map ever since Der Riese and now we finally get to see it with our own eyes. Of course as usual, the map pack will be available on XBOX Live first on August 23rd and probably a month later for PS3 and PC.
The good news for people who already own the classic maps on Black Ops is that they will be getting the Moon map for free. Stay with us for the latest news and reviews. I’ll be posting everything as I see it.

 rezzoCODBODLC4_large

 

*FROM THE OFFICIAL BLACK OPS WEBSITE  FOUND HERE: http://www.callofduty.com/intel/490 *

This all-Zombies content pack hurls players into orbit with “Moon,” the climax to the Zombies saga, as well as the most challenging and thrilling adventure yet. The undead shift in and out of sight, waiting for the perfect opportunity to strike. Undead astronauts easily shamble toward their next meal, unaffected by the base’s fluctuating gravity.

Arm yourself with a space-age arsenal of epic proportions, including the Wave Gun, capable of cooking zombies from the inside out, as well as the Quantum Entanglement Device, which taps into the theories of quantum mechanics to bless (or curse!) your battle against the undead. Along with new equipment and an all-new Perk for thrice the zombie-slaying fun, you’ll have the tools you need to turn back the undead tide once and for all.

In addition to the final chapter, Rezurrection also includes:

- Four re-mastered levels from Call of Duty: World at War: “Nacht der Untöten,” “Verrückt,” “Shi No Numa,” and “Der Riese,” where it all began.

- An enhanced Zombies soundtrack including, three tracks never before available for purchase.

- A new Zombies “Moon” theme.

Those of you that purchased the Black Ops Hardened or Prestige Editions and already own the four re-mastered maps, the other contents in the Rezurrection content pack will be free, including Moon, the soundtrack and the theme.

For players that haven’t purchased the Hardened or Prestige Editions, Rezurrection will be available for 1200 Microsoft Points. To commemorate release, we’ll be hosting Double XP over Labor Day weekend. The Call of Duty: Black Ops Rezurrection downloadable content pack will launch worldwide, first on Xbox LIVE on August 23rd, 2011.

Comments Off more...

Shi No Numa Review

by on Aug.03, 2011, under Call of Duty, Consoles, Game Review, Zombies

Shi No Numa or “Swamp of Death” is the third installment in the Call of Duty: World at War zombie series. This map is a change from the rest in that it doesn’t have Nazi zombies. This map takes place somewhere in Japan and is the beginning of the zombie storyline. The setting is a swamp with 5 huts scattered throughout. Shi No Numa introduced us to our four main characters Tank Dempsey, Nikolai Brezinski, Takeo Masaki, and Dr. Edward Richtofen. There is a man hanging by the neck in the room where you spawn. Nobody knows for sure who he is.
Unlike all the other maps besides Nacht Der Untoten, this map has no power switch that needs to be turned on. It’s the first map to add radios and the first time we saw a zip line added. Also unlike its predecessor Verruckt, it’s perk machines spawn randomly instead of being in the same place all the time.

We’re familiar with traps already but Shi No Numa added a new trap called the Flogger. The electric traps return also and like Verruckt, the Mystery Box moves from location to location. But the biggest change in this map isn’t the location and the randomly spawning Perk Machines, it’s the Hell Hound rounds. Hell Hounds are vicious dogs that spawn at round 5, 6, or sometimes 7, and they come every 4-5 rounds afterwards. So if round 5 is a dog round, expect the next dog round to be at round 10 or 11. If you successfully complete a dog round, you are rewarded with a max ammo.

Also new to Shi No Numa is a fan favorite weapon called the “Wunderwaffe DG-2.” This gun looks like it belongs in the year 2131. It was created by Dr. Maxis and is powered by Element 115. The DG-2 is a serious piece of weaponry, and if handled the wrong way it can be more dangerous than useful. If you shoot a zombie or a dog too close, it will zap you causing damage. If it’s used correctly, it can be a life saver. It shoots an electrical beam that electrocutes the zombies and bounces from one zombie to another, then to another. It can clear out a hourde of zombies in one shot if the zombies are close enough together.

Theres a lot of doors in this map so it’s important to get a lot of points to progress. And with the randomly spawning Perk Machines, you have to get lucky if you want a certain perk. Most people always go looking for Juggernog first, but in Shi No Numa you may have to open all the doors before you find it.

There are 4 areas that can be opened. The Com Room, the Storage Room, the Doctors Quarters, and the Fishing Hut. This place was a Japanese testing site for scientist experimenting on element 115. It’s supposed to be where one of the comets containing the element landed. If you look closely while in the storage area, you can see one of the meteor pieces sitting in the forest outside of the map. This is where our story starts getting more interesting. I’ll make a post about the zombie story at a later time.

Shi No Numa is definetely one of the greats. Out of 5 severed fingers, this one gets a 4 straight up. I’ll play this map whenever I need a change of scenery and when I’m in a classic mood. Stay tuned, we’re just getting warmed up here. Theres many more maps to be discussed so don’t miss out.

Easter Eggs:

In the Comm Room there is a telephone. Press reload on the telephone 3 times to start the Elena Siegman and Kevin Sherwood song “The One.”

In the spawn room there is 3 radios. If you activate all three of them by pressing the reload button on all of them, a series of numbers is spoken by a deep voice. The numbers spoken are the lattitude and longitude degrees of Area 51 in the Nevada Desert. A lot of people think that Area 51 will become a zombie map one of these days.
In the Storage Room area, there is an Element 115 comet sitting outside of the map. If you shoot it, the character you are playing as will make a comment about it.

In the spawn room there is a man hanging by the neck. Some people say this is Peter, a secret operations marine sent in to gather information or rescue hurt scientist or marines.

There are also radios found in some of the other huts which don’t necessarily have anything to do with the story, but play rather creepy sounds and voices when activated.

Comments Off more...

Verruckt Review

by on Aug.03, 2011, under Call of Duty, Consoles, Game Review, Zombies

The second zombie map to ever exist was a giant step in the series. Verruckt is the German word for “crazy” or “psyco.” This map added so much to zombie mode and is widely known as one of the hardest zombie maps in existance. With its narrow halls and small areas, it’s difficulty level is high. There is little room to run a circle strategy and makes for a good camping map.
Verruckt was the first map to introduce Perk-A-Cola machines. The four main Perk machines are Juggernog which gives 2x the health, Quick Revive which helps revive teamates in half the time, Double Tap which allows 2x the shooting speed, and Speed Cola which gives you 2x the reload speed. These perks are vital in your survival. Well, some more than others. For instance, if you don’t have Juggernog you’ll go down in two hits from a zombie. With it, you can withstand 4 hits from a zombie and sometimes more. Personally, I must have Juggernog and Speed Cola. Double Tap is a waste of ammo for me unless I have a slow shooting gun, and Quick Revive doesn’t do anything in a solo game. However, it’s a good perk to have while playing a co-op match.
Verruckt was the first and only map to start a co-op game with the players in different rooms. This was a clever thing added by Treyarch and was never done again for some reason. There was a big metal door separating the players which needed power to move. So usually players would choose a player or group to get to the power room first, then they would return to their main goals…slaying puss bags. I was kind of hoping that Treyarch would do this again in future maps but as of yet they haven’t.
Traps were introduced in Verruckt also. These traps can stop a hourde with the flick of a switch by causing a virticle stream of electricle current that sends the zombies into a high voltage spasm killing them almost instantly, no matter what round it is. The traps come in handy for the later rounds and cost 1000 points to use which isn’t too bad.
The Mystery Box returns in Verruckt with some new features. It moves from place to place after it’s used a random amount of times making it important to work as a team. You know when the box is moving when you use it and a teddy bear comes up. The good part of it is that when you spend your 950 points to use the box and you get a teddy, you get your points back. The only bad thing is that you may have to go looking for it when it moves, and if your not familiar with the map this can be deadly. The Mystery Box always starts in the power room and then moves all around the map to random locations.
Nacht Der Untoten introduced us to zombies. Verruckt however, introduced us to sprinting zombies. These zombies are fast. And when I say fast, I mean FAST!!! With the lack of room to run around, these suckers can end it all for a player. Unfortunately, the only way to get rid of these bad boys is to get rid of them the old fashioned way…a few rounds to the head. Of course, thats how you end all zombies so thats not really good advice. Just try to stay far from these guys because they are much faster than the normal zombies.
There wasn’t too much added to Verruckt and the differences between it and Nacht Der Untoten basically stop at the things I listed above (traps and Perk Machines.) And since Treyarch still wasn’t sure of the success of zombie mode, the story was still in it’s infant stage. They did however add some creepy little easter eggs though. And a good song.
This is one of my favorite maps to play solo. It’s difficult and it takes a lot of luck (as well as a good amount of skill) to get to later rounds. I enjoy co-op also. The problem with co-op is that it’s not easy to find a match where people aren’t glitching or have a hack going. I once got into a match where a person was outside of the building, shooting the zombies as they were rising from the dirt. Needless to say, I ended that game in a hurry. Out of 5 severed fingers, Verruckt gets a whopping 4 1/2 severed fingers. Like I said earlier, it’s one of my favs.

Easter Eggs:
There are 3 toilets in the room next to the power room. Flush the first toilet 3 times to start the Elena Siegman and Kevin Sherwood song “Lullaby for a Dead Man.”
In one of the spawning rooms, there is a dentist chair. Point your crosshair at the wheel on the bottom of the chair and press the reload button 3 times to hear a drill and a man screaming.
This is much of an Easter Egg as much as a strategy, but if you go to the room where the Speed Cola is without openning the door to the right of the Speed Cola you can camp there without worrying about zombies coming in the window behind you. For some reason the zombies never come through that window in the little room behind Speed Cola when the door to the right of the Speed Cola isn’t opened which makes for a GREAT camping area.

Comments Off more...

Zombie Apocalypse Demo Review

by on Jul.30, 2011, under Consoles, Game Review, PS3, Zombies

Before there was Dead Ops Arcade, there was this game. The same style, and basically the same controls. I was looking through the demos on PSN and came across it. Think of Dead Ops Arcade and add in some goofy characters and a little dialog. It’s not the first of its kind, but it’s fun as hell.
From the starting screen, you choose your character and get right into it. Your character is placed on a screen of a wrecked street and a hourde of zombies. Some zombies even come out of the sewer drains. Theres a jet crash landed on the ground and fires are blaring. The weapon you have is a fully automatic machine gun…but it’s kind of slow. Luckily, drops and power-ups randomly appear that give you better weapons. After you’ve finished off the amount of puss bags the stage requires, you move on to the next one.
While fun and often funny, this game feels like it’s already been done. I’ve been here before and I’ll certainly be here again. And though it came out before Black Ops and Dead Nation, I don’t I’d buy this game…but only because I have Dead Nation and Black Ops. Still though, it may be good for a change in style since it has it own. Out of 5 severed fingers, I’d give this demo 3 1/2 severed fingers. My prediction for the game would be about the same…it’s that familiar.

Comments Off more...